A spline solution for unity that allows you to serialize curves
A Maya smoothing tool that instances the model and smooths it out with 1 button press
A performant dynamic rain drops shader made in HLSL and applied in the Unity Engine
A small game with a round ninja animated with my custom IK tool and special shadow-caster unlit materials
Right now I'm starting to get a hold of the Vulkan API and building my own small game engine.